“Exploring Human Factors in Virtual Worlds” is an in-depth article that delves into the details that virtual worlds have on humans as well as informing and enlightening people on just what this virtual world trend entails. The article defines virtual reality technology as a computer generated display that compels the user into feeling that they are part of the virtual world themselves. Which the article states as one of the primary key factors on what the differences are between basic multimedia user interfaces vs virtual worlds. Virtual worlds are stated as being more popular because it gives users the feeling that they are learning and interacting in real time at such environment. The virtual world that is the main focus discussed through out the article is called “Second Life”. The article also brings up the extreme opinions people have the pros and cons of virtual worlds. Cyber pranks, stalking and even cybersickness are mentioned; as additional worst case scenario people also can become addicted. On the opposite end virtual worlds are labeled at bringing much needed vigor to companies training and job aid kits. How company meetings can be held in virtual world as well; via the users avatars is also discussed as an advantage for using virtual worlds like second life.
I thought this article was very interesting, informative and surprising. I was aware of virtual worlds or having virtual meetings used by companies. I also noticed the increased reliance upon technology in the majority of career fields nowadays. Though I would much rather mentioned just what really surprised me thus giving me the inspiration for this critique. I was not aware of the negative effect virtual worlds can have on people and the human factors that come in to play with that. “Cybersickness”?? I have never heard of the term in my life! I heard of people getting addicted but wow to actually hear reports from studies saying that people have actually gotten headaches, induced vomiting (brought on by certain scenarios) and even seizures! This are in extreme situations I’m assuming but the article didn’t state that this were rare occurrences; which means there’s some commonality in terms of how often it does happen. “Creepy much”, people getting stalked or how the article brought up this term of virtual world crimes was surreal. Though despite the cons I still feel overall the pros outweigh the cons, Just the advances one can make in the virtual world in terms of ones learning for example was something that no one would have expected much in the 90′s. People will learn in fast new efficient ways because of virtual worlds like second life. I mean if we have advanced this far cant they get like virtual world policemen to lessen the cons?